Editing Interiority

I just finished an unplanned—and hopefully final—editorial pass on A Sea Sought in Song. The extent to which I can still make revisions even after niggling over every last sentence for the past decade never ceases to amaze me. But at least the process is getting more efficient. In contrast to my last pass, which comprised months’ worth of rewriting, this one progressed swiftly. Perhaps the momentum was due to time’s emotional distancing, perhaps to a rereading speed that facilitated standardization, or perhaps to the deeper perspective bestowed by Book Two’s 44,000 words. Whatever the impetus, the result was that the manuscript’s word count ended up increasing by a thousand. A Sea Sought in Song now clocks in at a majestic 190,000 words, which means it’s still shorter than the first fantasy novels published by Brandon Sanderson, Tad Williams, and Patrick Rothfuss.

Revision, for me, usually entails lengthening the manuscript. My initial drafts tend to be light on interiority. I was trained to write screenplays, which cannot rely on the thoughts of characters. Film is a visual medium, and the narratives it presents to our eye must be depicted visually. “Show don’t tell,” etc. It’s the rare film indeed that can get away with incessant voiceover narration. So my description—at least initially—tends to be heavy on the physical and light on the psychological. I’ll tell you what a character’s eyebrow does, but won’t bother spelling out the thought that’s found expression on his or her face. This works to a certain degree, but it isn’t writing to the strength of the medium. So when I go back through a passage, I usually end up fleshing out the lives of my character’s minds.

I enjoy this process. It’s an incremental sidling-up that draws me ever closer to the core of my characters’ being. In a way, it feels like the development of real-life relationships.

All Mapped Out

When I began writing A Sea Sought in Song, one of my goals was to obviate the need for a flyleaf map.

Now, I love maps. Collect ’em, even. I can lose myself in an atlas just as easily as in an encyclopedia. And A Sea Sought in Song is high fantasy, and there’s nothing quite so characteristic of high fantasy as a flyleaf map. So why the aversion?

Because a map is a crutch. If a story is told well, readers will know where they are even without a map—even if the setting is utterly alien. Also, I had no desire to telegraph upcoming plot points by means of a handy tour guide. A fantasy cartographer must balance realism with relevance. If the map is universally intricate, the reader begins to feel let down: “Why can’t we go visit X? Why’s it even on this map if we never find out what it is?” Conversely, if the Law of Conservation of Detail is adhered to too strictly, it becomes easy for the reader to anticipate where our heroes are journeying next: all one needs do is trace the specificity.

So anyway, I wanted to avoid all that, or at least write in a way that didn’t necessitate it. And I did, and I’m glad I did. But then I finished the book, and I thought to myself, ‘Now wouldn’t it be nice if this book had a flyleaf map?’

Told you I loved maps.

So then I drew a map. But it wasn’t just a map for A Sea Sought in Song; it was a map that encompassed everything I anticipated seeing throughout the duration of my fantasy series. Since I pieced it together by reconciling all the geographic references I’d already dropped in Book One, it contained plenty of complexity right out of the gate. All it took to complete were a few additional flourishes of appellation.

And then I began writing Book Two. And I found myself consulting the map almost constantly—to remind myself of far-flung place names, to hone my sense of proportion, even to calculate the distance and time necessary to travel between Points A and B. The map made everything easier.

And then, suddenly, I needed to start producing promo materials: one-sheets, a website, business cards … All of which needed graphic filler—supporting content that looked good, but wasn’t overly specific. And hey, I had this handy map just lyin’ around …

So then the map started showing up on all my stuff. It’s almost a motif now. A signal for my fantasy-ness.

But I’m still convinced its quality lies in its redundancy.

Complexification

One of the perennial challenges faced by discovery writers is how to extricate themselves from narrative corners. As a profligate “pantser” myself, the way I handle apparent discrepancies and dead ends not only determines whether my momentum gathers or loses steam at critical junctures, but also whether my settings and subplots turn out as thinly linear as something I could’ve dreamt up in one sitting, or as richly complex as something that’s attempted to approximate real life.

My general process for dealing with unforeseen complications or continuity errors goes like this:

(1.) Determine whether the problem can be solved via retconning,
(2.) If requisite retcons would cut too deeply into previous content, worldbuild like mad until the problem is solved.

As one might imagine, an inadvertent consequence of this approach is the “thickening” of setting and plot with incrementally-applied patches. Far from producing ad-hoc chaos, however, this “complexification,” if handled with consistent finesse, produces a secondary world that more credibly imitates our own, whose incalculable complexity has accumulated through millennia of geological and sociocultural patches.

A recent example of this process pertains to my magic system. I had previously sat down and figured out how to explain everything that was happening with magic in my story-world, graphing it out into a Universal Equation of Magic. Because explanation followed action, this chart was already rather complex. But as time went on, I began noticing little discrepancies. For a while I decided to attribute these to a separate magic system that I wouldn’t bother explaining, but then one day I noticed that a major component of my delineated magic was behaving in the exact opposite way that one would expect if one consulted my Universal Equation! No extenuating circumstance gave rise to this glaring continuity error: I simply hadn’t noticed the discrepancy in time.

So what I did was to add another layer on top of the magic system I’d already developed. And—lo and behold!—I discovered that this secondary layer swept up all those little discrepancies I’d grown used to ignoring. And then I discovered that I could actually use this secondary layer, with all its apparent discrepancies, as fuel for plot- and character-development. I had my characters start asking the same questions I’d been asking, and demanding answers, and struggling to discover the truth. By embracing complexity, by stepping into it instead of backing away, I turned what had been a debilitating problem into a significant source of in-world tension.

It worked like magic.

Verticality

Something I’ve noticed about my own storytelling is that whenever the in-world action ramps up, I unconsciously alter the setting to maximize its three-dimensionality. Maybe there’s a tower that needs climbing, or a floor that caves in, or a combatant who can fly, or maybe the entire environment has been designed from the ground up to operate at right angles to the horizon. Whatever the proximate cause, this tendency toward verticality is omnipresent in my writing. It’s not something I set out to do; it just happens, and I notice it after the fact.

But there’s nothing unusual about this, is there? The tension inherent to high places is universally appreciated. Hollywood certainly understands. Whether it’s Jedi dueling over a bottomless chasm, or gunfighters inexplicably emerging atop some skyscraper, nothing says “epic” more than the force of gravity itself entering the ring as a belligerent of uncertain bias. It’s at the intersection of heaven and earth that things get really interesting, because only there can they go in literally any direction.

Annual Report

Exactly one year ago today, I began work on Book Two.

Today, Book Two surpassed 40,000 words.

If this trend continues, I should complete Book Two within the next four years. Which will mark a 100% improvement over the decade it took me to complete A Sea Sought in Song.

Of course, the last time around, my progress tracked an exponential curve as my ease with the material snowballed. So theoretically, I should keep getting faster and faster. However, factoring in likely dampeners such as an increasing number of offspring, I figure it’s safe to predict a more linear rate going forward.