Locations

CUSPID ISLE

A teardrop of black rock in the frigid White Sea, Cuspid Isle teems with avian life. Its sole human habitation rises from its northernmost headland like a wolrum breaching the surf: mighty Kredak Tower, hermitage of the Lightkeeper Cult.

LAND’S END

A weathered fishing village on the north coast of Kramarack. Although its fleet doesn’t usually venture far from land, it’s maintained regular ferry service to Cuspid Isle for as long as anyone can remember.

HARNARAL

Founded on the site of Harn Bright-Eyes’ legendary last stand, the capital of Kramarack and ancestral seat of House Harn has weathered numerous Jaar insurgencies for over half a millennium. The city is built atop Harn Hill where it rises from a sharp bend of the Tarn River. No wall surrounds it, for the hill itself has been fashioned into an encircling cliff traversable only via a double-gated tunnel. Though deemed impregnable by experts, Harnaral is perforated by a warren of subterranean passages descending nearly to river-level.

BALD TOR

A grassy prominence across the river from Harnaral. Tradition holds that the Broanoshi monastery which crowns it was the first such built within the Hidden Kingdom, on a site notably frequented by Igrealic Broanosh during his years of solitude. It remains an active center for nephology to this day.

BLUSHU

An architectural flower blooming in the lap of the Gnof Mountains, this Kramish market town is the terminus of a continent-spanning trade route, host to the annual Habridi caravan, and the site of the largest confluence of cultures in the otherwise-isolated northern world.

CLOUDFALL PASS

Flanked by the precipices of Arakul and Horak, Doorposts of the South, this icebound cleft opens upon the only route into Kramarack through the otherwise-impassible Gnof Mountains. In the lee of the Pass, atop a geothermal well, stands an ancient blackstone abbey.


Intro
Cast
First Four Chapters